p e p e l a c

global illumination rendering bandura

  • bidirectional path tracing/cpu
  • obj file read
  • move, scale, rotate objects
  • save/resume render

  • spectral rendering - dispersion, rainbows, etc.
  • metropolis light transport
  • vertex connection and merging
  • ambient occlusion
  • displacement mapping
  • suburface scattering
  • realtime caustics
  • speed of GPU...

pepelac dev blog at thrlite.blogspot.com

codetigra  (;  .o*Oo.O*    skype:tigratigratigra